![]() This is useful when deciding when to do your retro-burn for landing.If you don't have any maneuver nodes set, and you're on a collision course with the ground, you'll see an estimated time-until-impact (instead of time-until-maneuver), and an estimated burn time to kill your velocity. ![]() It's shown on the part tooltip in the vehicle editor, as well as on the part's right-click menu in the editor and in flight.įor landing on planets/moons without atmosphere: When the ship has a target and its orbital period is close to the target's, shows a time-delta-from-target-synchronous display, to make it easy to synchronize orbits.When the ship's orbital period is close to geosynchronous, shows a time-delta-from-geosynchronous display, to make it easy to set up synchronous orbit.When the ship is on a course to enter or exit atmosphere in the next few minutes, shows time until the transition.When the ship is in orbit and has a close rendezvous with a target ship, it will automatically show time-to-closest-approach, and the estimated burn time to kill your velocity relative to the target.When the ship is in vacuum and on a collision course with the ground, it will automatically show time-to-impact, and the estimated burn time to kill your velocity at ground level.(Note, includes ModuleManager.) What this mod does Unzip the contents of "GameData" to your GameData folder, same as with most mods. Provides extra burn-time indicators on the navball for suicide burns & target rendezvous.
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